finditem [item_name] : Tells you exactly which market in the sector is selling the weapon or ship you are looking for, preserving exploration while removing blind guessing.
Ask for a specific for a task (like colony management).
For those who want to tweak the game's underlying logic, the command is your best friend. It allows you to execute snippets of Java code live in-game.
Adjust variables on the fly to create your own scenarios, such as staging a massive pirate invasion against your own colonies just to see if your defenses hold up. Must-Have Console Commands for Enhancing Your Campaign Command Category Example Command What It Does Why It Makes the Game Better Fleet Management addship [ship_id] Instantly adds any ship to your fleet. Allows for immediate fleet experimentation and testing. Resource Control addcredits [amount] Injects cash directly into your account. Skips the early-game trading or bounty grind entirely. Sector Navigation goto [target_name] Teleports your fleet directly to a system or planet.
You can advance time, spawn massive enemy armada raids on your colonies, or artificially lower your faction relations to trigger sector-wide total war. 5. Essential Commands to Get You Started starsector additional console commands better
While console commands can significantly enhance the Starsector experience, they should be used with caution. Some commands can have unintended consequences, such as spawning entities that can cause performance issues or significantly alter the game's balance. It's also worth noting that using certain commands might disable achievements.
: Type help in the console to see all available commands, or help [command] for specific syntax details.
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To keep your game stable while using additional commands, follow these rules: finditem [item_name] : Tells you exactly which market
Save this as fixcolony.starsector :
Reveal : Reveals the entire star system, showing all hidden entities.
Instead of spawning a base hull and hunting for weapons, use the variant ID to spawn a combat-ready vessel. This saves hours of refitting.
The "Additional" variants are often built with these expansive mod libraries in mind. They handle custom factions, unique weapons, and mod-specific conditions much better than the legacy versions. If you are running a heavy modlist, this version prevents the game from crashing the moment you try to spawn a ship that doesn't exist in vanilla code. It allows you to execute snippets of Java code live in-game
: Typing devmode in the console enables "God-eye" view on the map, allowing you to see inside unexplored systems and use the Neutrino Detector for free. Essential Starsector Console Commands I Can't Play Without
Skill points past level 15 do nothing except break the UI. Use respec instead.
"inf": "addcrew 9999 addfuel 9999 addsupplies 9999", "fix": "repair all", "go": "goto", "nuke": "run clearforcemode removeallmarkets forcemarket hostile all"
: Teleports your fleet to a specific planet or station. This is the single best time-saver for players who have limited real-world time to play.
Vanilla Starsector has a few infamous soft-locks. These additional console commands save playthroughs.