Sims Medieval Resource.cfg ❲TRUSTED · Tips❳
Delete the scriptCache.package file from your Documents folder ( Documents\Electronic Arts\The Sims Medieval\ ) to force the game to reload your new mod list. To help you get your game running smoothly, tell me:
Are you having trouble with a not showing up in your game? Resource.CFG file | EA Forums - 1229025
To ensure your Resource.cfg actually works, your folder structure must match what the file expects:
Add this line to create a folder where the game will not read mods (useful for testing): PackedFile Mods/Disabled/*.package -- Actually, do not use PackedFile . To disable, simply move mods outside Packages . There is no "ignore" command in vanilla cfg.
Ensure the file is named resource.cfg and not resource.cfg.txt . You may need to enable "File name extensions" in Windows File Explorer to check this.
Tells the game to load these files after the core game files, overriding default behaviors. sims medieval resource.cfg
Here is the standard content for a Resource.cfg file used in (and The Sims 3, upon which it is based). This file tells the game how to read custom content (package files) from your mods folder.
C:\Program Files\EA Games\The Sims Medieval\
C:\Program Files (x86)\Steam\steamapps\common\The Sims Medieval\
This is the most critical part. One wrong move can cause your mods to fail.
You rarely need to write a Resource.cfg file from scratch. The most common and safe method is to download a "Mods Framework" file. Delete the scriptCache
It must sit right outside of it. Your folder structure should look like this:
If the game launches but you don't see your CC:
Note: If you have the Pirates and Nobles expansion pack, you will place your folders inside the base game directory listed above, not the expansion folder. Step 2: Create the Mods Folder Open your main folder. Right-click an empty space, select New , and choose Folder . Name this new folder exactly Mods (case-sensitive). Step 3: Create the Packages Folder Open your newly created Mods folder. Inside it, create another new folder.
If you don't have a Resource.cfg file, you can easily create one using a text editor like . Open Notepad and paste the following code:
Technical troubleshooting for game stability and performance. Directories for unique custom content and assets. To disable, simply move mods outside Packages
Open Notepad (Windows) or TextEdit (Mac).
Many new modders make a critical mistake: They download a .package file from a site like ModTheSims or Tumblr, drop it into Documents > The Sims Medieval > Mods , and launch the game. When the mod doesn't appear, they assume the mod is broken.
If the Mods folder doesn’t exist, create it.
Inside the main The Sims Medieval folder, create a new folder named .