Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity.
In the days following the experience, the patient meets with therapists to unpack the visions, emotions, and realizations that occurred during the session, translating abstract insights into concrete lifestyle changes. Regulatory Hurdles and the Path to Legalization
According to the documentary, psilocybin has been shown to have a profound impact on treating depression and anxiety in patients. Researchers have found that the substance can help patients overcome mental health disorders by promoting neural plasticity and reducing inflammation in the brain.
Patients frequently described the experience as a mental "computer reboot," a metaphor that resonated strongly with the public. Dissecting the Cultural Impact shrooms bbc surprise
Within minutes, search traffic for "shrooms bbc surprise" spiked globally. Viewers were not just amused by the breach of typical broadcasting etiquette; they were genuinely fascinated by the substance at the heart of the surprise. Breaking the Stigma: Why the Public Was Ready
found that the psychedelic compound may effectively "reset" brain circuits associated with depression. Personal Transformations : One trial participant reported to the In the days following the experience, the patient
: Users report seeing hundreds of tiny, elf-like figures ( Lilliputians ) marching under doors or crawling up walls.
The Ladhood episode also shows what can happen when a character accidentally takes a double dose of magic mushrooms, leading to a bad trip as he is forced to relive his first psychedelic experience. These stories serve as a stark reminder that foraging for wild mushrooms is not a game, and the line between a delicious meal and a medical emergency is thinner than you might think. Patients frequently described the experience as a mental
Studies have also shown that psilocybin promotes neural plasticity, allowing the brain to reorganize and adapt in response to new experiences. This neural plasticity is thought to be a key factor in psilocybin's therapeutic potential, enabling individuals to break free from negative thought patterns and behaviors that contribute to mental health conditions.
has reported on "surprising results" from clinical trials using psilocybin (magic mushrooms) for mental health Brain "Reset" : Researchers at Imperial College London
There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button.
When the recipient clicks the URL, the EasyScript that is embedded in the URL will replicate the conditions that you set up.
See Customizing myPhysicsLab Simulations for how to customize further with JavaScript or EasyScript.
myPhysicsLab is provided as open source software under the Apache 2.0 License. Source code is available at https://github.com/myphysicslab/myphysicslab. Online documentation is available.
There are around 50 different simulations in the source code, each of which has an example file which is for development and testing. There are also downloadable versions which be used to show simulations offline (when not connected to the internet).
Most of the simulation web pages show how the math is derived. See for example the Single Spring simulation.
The rigid body physics engine is the most sophisticated simulation shown here. It is capable of replicating all of the other more specialized simulations. The physics engine handles collisions and also calculates contact forces which allow objects to push against each other.
See also links to other physics websites.
The myPhysicsLab simulations do not have units of measurements specified such as meters, kilograms, seconds. The units are dimensionless, they can be interpreted however you want, but they must be consistent within the simulation.
For example if we regard a unit of distance as one meter and a unit of time as one second, then a unit of velocity must be one meter/second.
See the discussion About Units Of Measurement in the myPhysicsLab Documentation.
Hi, my name is , I live in Seattle, WA, USA, and I am a self-employed software engineer. I started developing this website in 2001, both as a personal project to learn scientific computing, and with a vision of developing an online science museum. I grew up in Chicago near the Museum of Science and Industry which I loved to visit and learn about science and math.
I got a BA in Mathematics at Oberlin College, Ohio, 1978, and an MBA from Univerity of Chicago, 1984. My first software jobs were using the language APL which I enjoyed for its math-like conciseness and power.
I was fortunate to get involved in the Macintosh software industry early on in 1985, joining MacroMind, which became Macromedia. I led the software development at MacroMind as VP of Engineering for 5 years. Our most significant product was VideoWorks, which was renamed Director, and lives on today as Adobe Director. In the 1980's, the interactive multimedia concepts that are so common today were new and being developed. VideoWorks was mainly an animation tool, but also incorporated programmable interactivity. Our main competitors at that time were HyperCard, SuperCard, and Authorware. Director was used in many different ways; I am most proud that it became the preferred way to prototype software user interfaces for a time during the 90's. Director was also used to develop the introductory "guided tour" tutorial that came with the Macintosh in the early years. And of course, Director was used for all sorts of art, design, and marketing projects.
I went on to work at Apple Computer on new multimedia and user interface concepts involving digital agents, animated user interfaces, speech recognition and distributed information access. In 1991, there was a sudden flurry of activity when Apple and IBM were trying to set up a strategic partnership. I became involved in the super-secret negotiations, and made the suggestion that what the world needed was a standard for multimedia that multimedia content creators could rely on to publish to (ultimately this is what HTML became). Based on these suggestions, Kaleida Labs was founded. Our work there developed a product called ScriptX, which turned out to be very similar to Sun's Java which was being developed at the same time. ScriptX had goals of supporting all forms of multimedia: text, images, audio, video, animation; being cross-platform (Mac and Windows), interpreted, object oriented, with a garbage collector to manage memory.
I then moved to Seattle and turned my attention back to mathematics and science. I relearned calculus by doing all the problems in my old college text book and took further math classes at the University of Washington. I started developing this website as a way to practice what I was learning. I am now happy to use excellent tools such as HTML and JavaScript, and leave their development to others. I continue to work on physics simulations, with several new ones in development.
Archive of older projects.
This web page was first published April 2001.