Reshade Rtgi 0361 Jun 2026

To use RTGI 0.36.1, you typically need to be a supporter of Marty's Mods on Patreon, as the shader is part of a paid early-access program. Tuning the RTGI ReShade shader, with settings explained

: Refined shader code to lower the GPU overhead, making it more viable for mid-range hardware.

When moving the camera quickly, you might see a trail of light behind characters.

The 0.36.1 release introduced significant architectural revisions over older iterations (such as the 0.25 series), prioritizing visual consistency and clean integration.

: Increased stability with the latest versions of Reshade (6.0+) and improved support for DX11/DX12 titles. reshade rtgi 0361

Setting up RTGI 0.36.1 requires a foundational ReShade installation. Follow these steps to get started:

Because it only knows what is currently on your screen, light from "behind" the camera or behind objects cannot be calculated. This can lead to occasional "flickering" or light disappearing at the edges of the screen. For single-player gaming, RTGI 0.36.1

Move the RTGI 0.36.1 qquint_rtgi.fx file into the reshade-shaders/Shaders folder.

In the fast-paced world of PC gaming graphics, achieving realistic lighting has long been the holy grail. While modern ray tracing (DXR) offers true-to-life reflections and global illumination, it requires cutting-edge hardware and specific game support. Enter Marty McFly's ReShade RTGI, a revolutionary shader that brings ray-traced global illumination to nearly any game via ReShade. Specifically, represents a significant milestone in this development, offering a matured, highly functional version of this "screen-space" ray-tracing technique. To use RTGI 0

: It significantly improves the depth and realism of lighting in older titles like Guild Wars 2 Limitation

Version 0.36.1 was a notable "beta" release from Marty McFly’s Patreon. It represented an advancement over earlier builds (like 0.33 or 0.34) and was widely adopted by preset creators for a variety of games, including The Last of Us Part I , Alien: Isolation , SnowRunner , and Skyrim Special Edition .

Here's what you likely need to know:

Simulates how light from a primary source (like the sun or a lamp) bounces off surfaces to illuminate nearby objects, creating a more natural and cohesive look. Follow these steps to get started: Because it

To take advantage of ReShade RTGI 0.3.6.1, you'll need:

Later experimental versions of the RTGI shader sometimes pushed the boundaries of temporal accumulation, leading to "ghosting" (trails behind moving objects) or flickering in high-contrast scenes. Version 0361 struck a masterful balance. It offers robust ray tracing calculation without the heavy temporal artifacts that plague "bleeding edge" releases. It is stable enough for fast-paced action games while retaining the visual fidelity needed for slow-paced RPGs.

Are you experiencing any (like ghosting or flickering)?

Shader by Pascal Gilcher (Marty McFly). RTGI is part of the qUINT suite or available via the Marty Mods ReShade shader repository.

Helps the shader guess how "thick" an object is on your screen. Adjust this if you notice light leaking behind thin objects like pillars or character limbs.