Ninja Ripper 20 Jun 2026

: Copy dxgi.dll or d3d12.dll from the Ninja Ripper bin64\wrappers folder into the game’s main executable folder.

: Fully compatible with Vulkan and DirectX (DX12, DX11, DX10, DX9, DX8, and DX7).

: Captures assets loaded into memory both inside and behind the active camera viewport.

When the game pushes data to the GPU to draw a frame, the tool listens in. Once the user presses the designated capture hotkey, the software intercepts the data cache. Geometry and Asset Extraction ninja ripper 20

If you want to dive deeper into using this tool, please let me know:

The raw files extracted by the client cannot be opened by standard operating systems. To view and edit them, you must use custom importer plugins built for major 3D creation suites:

: It does not currently save animations, bones, or vertex weights; models are generally ripped in their "static" state as rendered in the specific frame captured. : Copy dxgi

Let's walk through ripping a character model from Elden Ring or Genshin Impact .

Ninja Ripper 2.0 is distinguished by a robust set of features that make it a go-to tool for asset extraction.

represents a significant evolution from the original "Ninja Ripper" (often associated with 3D Via Printscreen). Version 2.0 moved from a simple "PrintScreen" key ripper to a sophisticated API hooking framework, offering higher compatibility, better organization of ripped files, and support for modern graphics APIs. When the game pushes data to the GPU

For official updates, extensive community documentation, and comprehensive video tutorials, visit the Ninja Ripper Official Website. To help you get the most out of your asset workflows, Share public link

Legacy rippers fail on newer AAA games because modern APIs grant lower-level access to the GPU, making standard method-hooking obsolete. Ninja Ripper 2.0 was explicitly redesigned to navigate sophisticated command queues, descriptor tables, and pipeline state objects (PSOs) used in contemporary rendering engines. Local Space (T-Pose) Ripping

[ Active Video Game ] │ ▼ (Sends geometry/textures to GPU) [ Graphics API Hook: DX11 / DX12 / Vulkan ] <─── [ Ninja Ripper 2.0 Wrapper DLL ] │ ▼ (Trigger Hotkey) [ Local .nr Output Files ] ───► [ Blender / 3ds Max Importer Plugin ] API Hooking

While Ninja Ripper 2.0 is a highly capable asset exploration tool, it does have specific architectural boundaries: