How+to+convert+jar+to+mcaddon+verified Jun 2026
Let’s assume you have a simple Java mod that adds a new block (e.g., a “Ruby Block”) and a new weapon. Here’s how to extract the necessary data:
| Feature | .jar (Java Edition) | .mcaddon (Bedrock Edition) | | --- | --- | --- | | | Windows, Mac, Linux | Windows 10/11, iOS, Android, Xbox, Switch, PS4/5 | | Language | Java | C++ (Addons use JSON & JavaScript) | | Content | Compiled Java bytecode | A ZIP archive containing .bp (behavior pack) & .rp (resource pack) | | "Verified" | No formal verification | Verified means signed by Microsoft via the Partner Program or Marketplace |
The PortKit team is actively implementing:
Note: These tools are best for importing models, textures, and items, rather than complex Java logic. how+to+convert+jar+to+mcaddon+verified
Create a text file named manifest.json in your Resource folder, filling out the following template with your unique UUIDs:
Converting a Java mod .jar to a Bedrock .mcaddon file is an achievable goal—but it requires the right tools, patience, and attention to detail. Tools like and ModPorter‑AI have dramatically reduced the technical barriers, automating the most complex parts of translation. However, verification remains the creator's responsibility.
Bedrock needs a manifest.json in BOTH folders. Without this, your mod is a ghost. Let’s assume you have a simple Java mod
Once your resource folder and behavior folder are fully populated and matched via their manifests, you are ready to bundle them.
The premier, moderated site for Bedrock add-ons. Use their search bar for the Java mod name. CurseForge: Filter by Bedrock Add-ons. ModBay: A reputable source for Bedrock addons. How to Verified Add-on Installation:
The bridge between Java and Bedrock modding has never been stronger—and with the right approach, your favorite Java mods can find new life on every Bedrock platform. Tools like and ModPorter‑AI have dramatically reduced the
Minecraft Bedrock can't find the texture file or the texture mapping is incorrect.
Click on the newly created filename (e.g., archive.zip ) and completely change the name and extension to YourModName.mcaddon .
This guide covers everything: the , step-by-step translation methods , manual coding tweaks , and how to get your addon "verified" (signed and validated) to avoid the "Import Failed" error.
Since you cannot run Java code on Bedrock, you must replicate the Java mod's features using Bedrock JSON components or the Bedrock Scripting API.