Frosthaven Hive Guide File

: When the "engine" is running, the H.I.V.E. can travel 11+ tiles in a single turn using jumps and teleports.

Your summons always act during your turn in the exact chronological order they were played. Your active character character goes last in that sequence.

At the start of every scenario, you select one card from your hand to act as your starting . You place a special Mode Token on this card.

: Essential for leaping over the mechanical debris and enemy blockades. Piercing Potions : Several enemies boast high Shield values. frosthaven hive guide

Teleporting between shadows allows the Deathwalker to completely ignore hazardous infestation tiles on the floor. 3. Boneshaper Why they excel: Endless skeleton summons.

: Many powerful "drill" attacks increase your pressure. High pressure often adds Pierce, extra damage, or Conditions (like Muddle or Wound) to your actions. : If you exceed 5 pressure, you

Never split your damage evenly. A monster at 1 HP still spreads infestation. Kill targets completely to reduce the number of ability cards drawn from the monster deck each turn. : When the "engine" is running, the H

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This is a comprehensive, deep-dive guide to the scenario in Frosthaven . This guide is designed for players who understand the basic rules but are struggling with the specific tactical puzzles, enemy behaviors, and strategic requirements of this notorious early-to-mid game scenario.

The definitive trait of the H.I.V.E. is the mechanic. When an ability triggers a Transfer, you pick one of your active summons on the board and swap places with it: Your character miniature teleports to the summon's hex. Your active character character goes last in that sequence

Before diving into the Hive, make sure your party is well-prepared. This includes:

The H.I.V.E. is a machine piloted by bugs that acts as a summon-based class, similar to the Necromancer but far more interactive. It has two distinct, powerful playstyles:

You rarely summon. Instead, you use the Hive’s non-summon abilities to curse the monster deck and poison the battlefield.

: Players often recommend taking the Immunity to Wound perk early. This allows you to use your "Sword" summon effectively, as it often wounds both itself and its target; immunity lets you merge with it and remove the status effect.

Frosthaven (specifically the class, also known by its real name