Fightcade Lua Hotkey _hot_ < UPDATED | Secrets >

local TOGGLE_KEY = "H" local show_hitboxes = false local last_state = false while true do local keys = input.get() -- Debounce logic to prevent rapid flickering if keys[TOGGLE_KEY] and not last_state then show_hitboxes = not show_hitboxes end last_state = keys[TOGGLE_KEY] -- Run your hitbox function conditionally if show_hitboxes then -- (Your hitbox drawing code goes here) gui.text(10, 10, "Hitboxes: ON") end emu.frameadvance() end Use code with caution. Advanced Tip: Mapping to Arcade Sticks

Example code for displaying player inputs:

-- my_hotkeys.lua local hotkey_pressed = false

You can bypass the menus entirely by creating a Windows shortcut to launch a game with a script automatically: fightcade lua hotkey

This is where Lua scripting comes in. By utilizing FBNeo’s underlying Lua engine, you can map highly responsive custom hotkeys to automate repetitive tasks, control training scripts, and enhance your overall experience. Why Use Lua for Fightcade Hotkeys?

-- Register the on_frame function emu.register_frame(on_frame)

Some scripts use Shift + Enter or specific F-keys (like F7 for player switching) by default. 💡 Quick Troubleshooting local TOGGLE_KEY = "H" local show_hitboxes = false

Advanced scripting can use the joypad.set() function. You can program a hotkey that, when pressed, forces Player 2 to perform a specific sequence of inputs (like an immediate reversal wake-up dragon punch or a specific blockstring) exactly when your character attacks, allowing you to test frame traps and defensive options seamlessly. If you want to expand your automation further, tell me: Which are you using? (FBNeo or Flycast) What specific game are you practicing?

while true do local inputs = input.get() for key, value in pairs(inputs) do if value then -- Prints the pressed button name to the Lua console print("Pressed: " .. tostring(key)) end end emu.frameadvance() end Use code with caution.

if inputs["KEY_UP"] then gui.text(10, 10, "↑", 0xFFFFFFFF, 0) end if inputs["KEY_DOWN"] then gui.text(10, 30, "↓", 0xFFFFFFFF, 0) end -- Add more input displays... Why Use Lua for Fightcade Hotkeys

The community has produced some incredibly sophisticated scripts. You don't need to build everything from scratch; often, the best solution is a well-known, ready-to-use script.

Map "Lua Hotkey 1" to a button you don't use for gameplay (e.g., a stick button or a keyboard key like Shift). : Go to Game > Lua Scripting > New Lua Script Window .