Factorio Bobs Angels Blueprints - ((exclusive))
With hundreds of new raw ores, chemical sub-products, and tiered machines, trying to build a Bob's Angel's factory completely from scratch without a plan is a recipe for spaghetti-conveyor madness.
A split belt input for raw ore, a dedicated output belt for crushed ore, and an output belt or direct-insertion line for Stone/Slag.
Search for "Bob's Angels blueprint strings" for in-depth, community-vetted designs, including those specifically designed for 0.18 and later.
, blueprints are essential for managing the sheer complexity of new ore refining and petrochemical chains. Because these mods are frequently updated and highly customizable, it is often better to find comprehensive "blueprint books" designed for specific stages of the game—early, mid, and late game—rather than individual layouts. Top Blueprint Sources for Bob’s & Angel’s Factorio.school (Factorio Prints)
Use localized train stations or dedicated fluid pipe buses along the perimeter of the grid blocks to move chemicals from one stage to the next. The "Smart Valve" PetroChem Blueprint factorio bobs angels blueprints
If your petrochem blueprint creates Oxygen (used) and Hydrogen (hard to use early), put a Chemical Plant that vents Hydrogen to the atmosphere if the tank hits 20k. This simple circuit condition saves your base.
A dedicated priority splitter line that sends crushed stone to make landfill or stone bricks. If the stone backs up, your entire ore processing facility grinds to a halt. 2. Mid-Game: The Hydro-Refining & Filtration Block
As you progress to blue science, basic sorting no longer gives you the advanced metals (like titanium, gold, and tungsten) needed for higher-tier factories. You must transition to hydro-refining, which uses water and acid to wash purified ores. Blueprint Specifications Crushed Ore, Purified Water, Sulfuric Acid. Outputs: Purified Ore, Crystal Slurry, Wastewater.
Factorio is famous for its intricate logistics, but mixing the Bob’s and Angel’s modpacks (often called "Bob's Angel's") elevates the game to a whole new level of complexity. Instead of standard iron and copper ores, you face dozens of custom fluids, complex chemical processing chains, and multi-stage ore refining loops. With hundreds of new raw ores, chemical sub-products,
: If you have "Industry Overhaul" enabled, paper might require alginic acid
For new players, "starter" blueprint strings are highly recommended to get through the initial bootstrapping phase, as early game production chains (like iron and copper) are significantly more involved than in vanilla.
Which you are focusing on right now (e.g., Ore Sorting, Smelting, PetroChem)?
Grid-based layouts (e.g., 100x100 or 150x150 blocks surrounded by rails) are perfect for this modpack. They allow you to isolate complex processes (like plastic production) into a single self-contained square. Main Bus Foundations , blueprints are essential for managing the sheer
This is the preferred endgame structure for most veteran Bob’s Angel’s players. You design a standardized grid system using trains. Each "city block" is a self-contained blueprint surrounded by rail lines. One block handles ore crushing, another handles basic circuits, and another handles plastic production. Trains move resources between the blocks, keeping logistics incredibly clean. Best Practices for Designing Your Own Blueprints
Why Bob’s Angel’s Requires a Different Blueprint Strategy
In vanilla Factorio, byproducts are rare (e.g., Heavy Oil). In B&A, byproducts are the primary output.
(Gas processing, oil refining, synthesis chains, and automated waste venting arrays).

