Introducing BAE Systems OneArc (OneArcTM), a new kind of defense tech innovator — fast, open, and collaborative — delivering the synthetic environments that modern defense depends on. We unite decades of proven commercial innovation in simulation, interoperability, and geospatial technology with the scale and trust of BAE Systems, Inc.
The right balance. The right people. The right experience. The right solutions.
We have redefined U.S. and NATO defense training benchmarks, helped establish NATO interoperability standards, and earned the trust of more than 60 nations and 300 integrators.
Derisk.
We offer more than 30 years of trail-blazing experience in synthetic training, simulations, interoperability, geospatial, data analytics, and AI.
Deliver.
We deliver a comprehensive and growing portfolio of ready-to-go products, services and solutions, as well as custom software that ensure decision advantage and mission success.
F-zero Dsx [hot] Here
The cancellation of F-Zero DSX marked the beginning of a two-decade drought for mainline entries. The franchise eventually returned to the spotlight in 2023 with the release of F-Zero 99 on the Nintendo Switch, proving that the desire for high-speed futuristic racing remained alive. To help flesh out this article further, tell me:
In 2006, IGN and GameSpot published speculative "Wishlist" articles suggesting that the Nintendo DS’s dual-screen setup was perfect for an F-Zero sequel. The top screen could show the blistering third-person action, while the bottom screen could display a 3D track map, boost energy, and vehicle damage. Several concept artists posted mockups online using the codename "Project DSX" (Dual Screen X-treme).
The project, often simply called F-Zero DS , began as a technical experiment. A lone developer (or small team within the homebrew scene) sought to prove that the Nintendo DS hardware was capable of running a Mode-7 style racer at the blistering speeds required by the franchise. Utilizing the DS’s secondary processor and the 3D GPU, the project aimed to port the physics and feel of the SNES classic to the dual-screen handheld. f-zero dsx
The project traded standard Mario Karts for detailed, low-polygon recreations of classic F-Zero racing craft.
: A portable entry utilizing the hardware capabilities of the Nintendo DS.
It is a mechanic that no official racing game has replicated since. Reviewers of the "phantom patch" called it "the mini-game that shouldn't work, but better than most full retail racers." The top screen could show the blistering third-person
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
OneArc will be attending FIDAE 2026, where our Business Development Director for EMEA Craig Turner will be ready to discuss how our simulation products and Solutions ... Read More
Apr 07, 2026
Santiago International Airport, Santiago, Chile
Space Symposium 2026
OneArc will be attending Space Symposium, where our team of experts will be ready to discuss how our simulation products and Solutions can support your evolving train... Read More
Apr 13, 2026
The Broadmoor, Colorado Springs, CO USA
ITEC 2026
OneArc will be attending ITEC 2026, where our team of experts will be ready to discuss how our simulation products and Solutions can support your evolving training re... Read More
Apr 14, 2026
Excel Center, London, UK
The cancellation of F-Zero DSX marked the beginning of a two-decade drought for mainline entries. The franchise eventually returned to the spotlight in 2023 with the release of F-Zero 99 on the Nintendo Switch, proving that the desire for high-speed futuristic racing remained alive. To help flesh out this article further, tell me:
In 2006, IGN and GameSpot published speculative "Wishlist" articles suggesting that the Nintendo DS’s dual-screen setup was perfect for an F-Zero sequel. The top screen could show the blistering third-person action, while the bottom screen could display a 3D track map, boost energy, and vehicle damage. Several concept artists posted mockups online using the codename "Project DSX" (Dual Screen X-treme).
The project, often simply called F-Zero DS , began as a technical experiment. A lone developer (or small team within the homebrew scene) sought to prove that the Nintendo DS hardware was capable of running a Mode-7 style racer at the blistering speeds required by the franchise. Utilizing the DS’s secondary processor and the 3D GPU, the project aimed to port the physics and feel of the SNES classic to the dual-screen handheld.
The project traded standard Mario Karts for detailed, low-polygon recreations of classic F-Zero racing craft.
: Supporting multi-card and single-card download play for up to four players.
: A portable entry utilizing the hardware capabilities of the Nintendo DS.
It is a mechanic that no official racing game has replicated since. Reviewers of the "phantom patch" called it "the mini-game that shouldn't work, but better than most full retail racers."
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.