The official community wiki hosts transparent PNGs of almost every face used in the show, categorized by character and episode.
. These assets serve as a modular "rigging" system, allowing creators to quickly swap expressions and poses without redrawing characters from scratch. Style & Evolution
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BFDI faces and assets are the building blocks of the object show community. By utilizing these resources, you can skip the tedious process of drawing every frame and jump straight into storytelling and animation. Whether you are using official assets for a fan animation or creating your own unique, custom faces, the possibilities for creating your own "Battle for..." show are endless. Happy animating! bfdi faces assets
If you want a guide on using these specific mouth shapes? Share public link
Perfectly smooth vector lines, consistent line weights, and a cleaner, more geometric look. The eyes became more uniform, and the mouth library expanded to include smoother curves and better lip-sync shapes. Vibe: Professional, polished, and highly expressive. 3. The TPOT Era (Modern Masterclass)
Many community members and the creators themselves have shared official or recreated asset packs on platforms like DeviantArt, Google Drive, and Discord servers dedicated to the OSC. The official community wiki hosts transparent PNGs of
Import your assets into your chosen software. It is crucial to keep them organized in folders—e.g., "Mouths," "Eyes," "Body." 3. Rigging Your Character
The concept of the face asset in BFDI is rooted in the limitations and affordances of early internet animation, specifically the software Adobe Flash (now Adobe Animate). Created by Michael and Cary Huang, BFDI began in 2010 as a stick-figure-style competition show. From the outset, the brothers adopted a modular approach to character rigging. Instead of drawing every frame of a character’s expression (full animation, or "FBF"), they designed a library of interchangeable "assets"—individual facial features (eyes, mouths, eyebrows) or pre-assembled face sets.
Import your character's body (the object itself). Convert it to a Symbol or Graphic so you can reuse it. Style & Evolution This public link is valid
A vast library ranging from "Normal" and "Happy" to specialized expressions like "Dead" or "Rage". Divided into subfolders for
Thousands of fan-made object shows (like Inanimate Insanity , ONE , and The Daily Object Show ) were born directly because creators could use or adapt the foundational BFDI asset style to tell their own stories. How to Use BFDI Faces Assets in Your Animations
The wiki maintains an extensive inventory of eye expressions, cataloged with descriptive names that hint at their specific emotional contexts. Examples include the "Real right outer eye slanted rager," "Rage Cheek Eye (Flower BFDI 21)," "Whatever Eye (Coiny BFDI 12)," "Not Impressed Eye," and "Cute Cheek Eye". More specialized assets like "Angular Swirly eye" (from BFDIA episode 12) and "Needle's Pressured Eye" (BFDIA 15) demonstrate how specific expressions can become tied to particular characters or moments.
Hollow circles or small dots inside wide white spaces. Winking: One oval replaced by a curved line segment. 2. The Mouths (Phonemes & Emotions) Static Smiles/Frowns: Simple lines or filled half-circles.
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